If there is one undeniable truth in our culture, it is that of an all digital future. As the world inches closer and closer towards fully online entertainment, people want their video games to make the switch over to a more convenient, cloud-based market structure. Just as services like Netflix killed the brick and mortar rental stores like Blockbuster Video, early streaming services like Google Stadia and Project xCloud, although not entirely successful, have shown that not even gaming is safe from the all-digital future. With streaming and online downloads becoming the norm, the question of preservation has proved to be a pressing issue in the community. One such solution has come in the form of collecting this multi-decade old hardware and preserving it in order to keep it from fading into obscurity. Although game collecting has seen a boom in popularity over the last decade, not everybody thinks that this hobby is worthwhile. Many do not see the value in spending so much money on old stuff when they could just emulate it for free or purchase it for free digitally on a console or PC, and after all, they have a point. However, collecting these old consoles and their respective libraries and accessories is the best method to truly preserve gaming’s legacy.
One major benefit to retro game collecting is that you get the pure, unadulterated experience of playing a game the way it was originally meant to be played. When Nintendo was developing the NES game Duck Hunt, where you shoot flying ducks to earn a high score, the team had designed it around an accessory called the Light Gun. I won’t go into the science of it, but all you need to know is that it cannot function with any non-CRT (cathode ray tube) TVs. Although the Light Gun can be replaced with a mouse when emulating Duck Hunt on a computer, it cannot accurately imitate the way it was originally meant to be played, and thus is stranded on its nearly 40 year old cartridge. This same principle can be applied to a multitude of games and devices: virtually any title that relied upon a unique accessory to play it is subject to this isolation. If we do not go out of our way to find and preserve these games and their respective accessories, they could very well be thrown away and lost to time.

Another limit of emulating classic titles on modern devices is that there are many systems that had unique technology inside that make them extremely hard to emulate. One of the more infamous examples of this is with the original Xbox, released in 2001 by Microsoft. Due to the way the system processed and ran games on the hardware level, it has proven near impossible to emulate the console’s great library of games. YouTuber and former console hacker Modern Vintage Gamer has spoken many times about the difficulties the hacking community has had in properly emulating the Xbox. Although the community has made a lot of progress in recent years, they are still only able to properly run around 40 of the 977 titles released. Not only that, but Microsoft themselves have only been able to make 38 games backwards compatible on their most recent console, the Xbox One, as well. Systems like the DS, with its extra screen with touch functionality, or 3DS, with its hardware level 3D functionality, also cannot be easily emulated. Although it’s because they have specific hardware that cannot be properly replicated, it still reinforces the idea that if nobody takes good care of this old hardware, the excellent games locked behind them will fade into obscurity.
Although I could go on about this forever, I feel that I have made my point clear: as we transition into an all-digital future, we must preserve the gaming of old so that its history and legacy may be preserved and enjoyed for years to come.



























